I have a trigger that I'd like to have spawn an adrenaline pill whenever it is stepped on. The Unrealed wiki mentions a scripted trigger that looks like it would do this, but doesn't go into any detail. Anyone know how it's done?
As an aside, I also have vehicles in my level, and the trigger is activated by player proximity. Driving over the trigger activates it, and ejecting vehicles near the trigger sometimes causes it to get stuck. Is there a setting to make it ignore vehicles, whether manned or not? Setting the classtype to "Pawn" or "xPlayer" doesn't seem to do anything.
As an aside, I also have vehicles in my level, and the trigger is activated by player proximity. Driving over the trigger activates it, and ejecting vehicles near the trigger sometimes causes it to get stuck. Is there a setting to make it ignore vehicles, whether manned or not? Setting the classtype to "Pawn" or "xPlayer" doesn't seem to do anything.