OK, my assault map is just about to be completed, but of course, I've run into a few snags. None of which are critical, I can always work around them, but they would help my original vision. Damn me for putting path nodes in last! /~unreal/ubb/html/wink.gif
The problems come in with bots. I can't seem to get a bot to touch a mover which triggers a FortStandard. The NearestPathNode is set, the FortStandard WILL be triggered if the mover is touched, but the bot just runs up to the path node and then stands there. I feel like I'm missing something... hmm, as I think about it, the mover is a button on a wall. Do I need to put in some sort of additional trigger, like you would for elevatormovers?
And of course, the NEXT FortStandard is one that needs to be shot. I currently have it set up as two movers which, when shot, trigger a counter which triggers the gate and FortStandard. I know this will never work with bots and I set it up this way because I couldn't seem to get the standard "shoot at me" FortStandard to work; if I did, I set this up as two FortStandards to be shot instead of two movers. I'll scratch the way I have it currently set up if I can get the FortStandards to operate when a projectile enteres their collision radius. I haven't had much luck with it though. Has anyone had this problem and learned how to solve it?
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Maps: http://www.clock.org/~psarris/levels
Sadly, the heavens have opened, and I'm alone, Sweet Charity...
The problems come in with bots. I can't seem to get a bot to touch a mover which triggers a FortStandard. The NearestPathNode is set, the FortStandard WILL be triggered if the mover is touched, but the bot just runs up to the path node and then stands there. I feel like I'm missing something... hmm, as I think about it, the mover is a button on a wall. Do I need to put in some sort of additional trigger, like you would for elevatormovers?
And of course, the NEXT FortStandard is one that needs to be shot. I currently have it set up as two movers which, when shot, trigger a counter which triggers the gate and FortStandard. I know this will never work with bots and I set it up this way because I couldn't seem to get the standard "shoot at me" FortStandard to work; if I did, I set this up as two FortStandards to be shot instead of two movers. I'll scratch the way I have it currently set up if I can get the FortStandards to operate when a projectile enteres their collision radius. I haven't had much luck with it though. Has anyone had this problem and learned how to solve it?
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Maps: http://www.clock.org/~psarris/levels
Sadly, the heavens have opened, and I'm alone, Sweet Charity...