MultiCTF

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|BoD|Lamia

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Oct 12, 2001
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Hi,

I have Mapvote3 running on my Instagib CTF server and it's doing just fine.

Now I added a MultiCTF server but I have 2 problems with MapVote:

Problem 1)
according to the Readme I could just select Auto-Detect in the GameType menu of the Admin Tab; multictf is listed in the readme as being recognized. Well it doesn't work, only CTF-XXXX maps show up in the maplist. Multictf maps are prefixed "ctfm"

Problem 2)
defining the multictf mod myself:
- GameType: other
- map prefix override: ctfm
- Other GamePackage.GameClass: multictf.multictfgame

The Map list shows up OK and can be used if I do Mid-Game Map Voting.
The problem is that at the end of a game MapVote doesn't pop up anymore and the "standard" (.ini-based) list gets used, changing to the next map in that list. Voting just doesn't happen.

Can you help me on these ?

Thx

|BoD|Lamia

multictf instagib server unreal://212.98.40.203:8004
 

BDB

New Member
May 9, 2000
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The MultiCTF mod uses "CTF" as the map prefix.
So it is working like it is supposed to.

I have an unreleased version of MapVote 3.02 that supports
Overriding of the Map Prefix if you want to try it.

The problem with the window not showing at the end of the game
is probably related sudden death overtime.
Try changing the "check for tie game" option.
 

JimMonz

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May 30, 2001
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My MultiCTF server

I am always running a MultiCTF server "[CSHP] ctf.tampabay.rr.com" and I use MapVote with no problems.

Use these settings:

[BDBMapVote3.BDBMapVote3]
bAutoDetect=True
bDM=False
bLMS=False
bTDM=False
bDOM=False
bCTF=False
bAS=False
bOther=False
MsgTimeOut=10
OtherClass=
VoteTimeLimit=70
KickPercent=51
bUseMapList=False
ScoreBoardDelay=10
bAutoOpen=True
bKickVote=True
bTOTieGameFix=True
bCheckOtherGameTie=False
RepeatLimit=4
bLoadScreenShot=True
MapVoteHistoryType=BDBMapVote3.MapVoteHistory1
ServerInfoURL=
MapInfoURL=
MidGameVotePercent=50
Mode=Majority
MinMapCount=2
MapPreFixOverRide=CTFM
AccName[0]=
...

If you have any questions, connect to my server and then e-mail me.