hello
i have a lot of experience in map editing since the day i got the doom-editor
i've made many maps in quake2 for example, but many times i had problems with the limits of the q2 engine, my maps were simply too big.
and i had a hard time finding info of the q2 engine limits.
I have just started making maps in unreal, don't know why i didnt do it a long time ago..
so i am wondering if anyone can tell me the limits of the unreal engine and other stuff that would be good to know.
like for example i read somewhere that Unreal/UT has a limit of 64 zones total and there is also a 3 zone 'see through' limit. stuff like that..
does anyone have any useful editing tips & info for me?
thanks.
i have a lot of experience in map editing since the day i got the doom-editor
i've made many maps in quake2 for example, but many times i had problems with the limits of the q2 engine, my maps were simply too big.
and i had a hard time finding info of the q2 engine limits.
I have just started making maps in unreal, don't know why i didnt do it a long time ago..
so i am wondering if anyone can tell me the limits of the unreal engine and other stuff that would be good to know.
like for example i read somewhere that Unreal/UT has a limit of 64 zones total and there is also a 3 zone 'see through' limit. stuff like that..
does anyone have any useful editing tips & info for me?
thanks.