Just a heads up. Chris opengl renderer got updated a few days ago. Version 2.9 can be found here.
*Update 10-5. Chris is now also working on a D3d driver. Check his site.
*Update 10-5. Chris is now also working on a D3d driver. Check his site.
Version 2.9 is released. It has a new option called BufferTileQuads, which should speed up text rendering. It was easy to add and seems to work well in various cases. It's disabled by default because it's new, but it should be fairly safe to enable. UseSSE was changed to a True/False option and it now supports dynamic updates.
A few other changes are also present:
- Improved alignment on main buffering arrays.
- Minor optimizations in multipass detail texture code.
- Removed a few instructions from 3 vertex gouraud polygon SSE fastpath.
- Minor optimizations in buffer additional clipped vertices function.
- Fixed bug in buffer size remaining calculation for clipped gouraud polygons. Note that this could not actually cause a failure in version 2.8 because of other factors.
- Other minor optimizations.
- Other minor changes.
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