Name: Tower Defense Mod
Version: alpha version 1.0
Compatibility: UT2004 (with atleast patch #2)
Description: Invasion meets strategy! Build! Kill! Upgrade!
Comments: Check out the hompage and the forum link for more info.
Screenshot: http://www.udgl.gibbering.net/TD/screenshots.htm
Credits: Thanks to all the help in the scripting forum
Homepage: http://udgl.gibbering.net/TD/
Download: http://udgl.gibbering.net/TD/Knight/release/TD.rar
You need UT2004 to play it.
To install:
-extract .rar file to UT2004 so that UT2004/TD has all the stuff from the Mod
-read readme.txt
-best run at 1024x768
About this version:
-supports online play with up to 4 players
-12 waves of 20 creatures per wave
-gold bonus per wave completed is equal to 25 * Wave number
-creature hit point starts from 100 at wave 1 to 20,000 at final wave
-each monster that reaches the castle costs 5 castle health
-castle starts with 100 health
-ice tower slows units to 25% original speed for 1.5 seconds
-fire tower attack does splash damage to units up to 700 units away from hit spot
(note that a tower is about 220 units wide, so 700 units is almost 4 tower distances away)
-crystal tower hits 3 enemies in its range dealing the same amount of damage (instant hit, so it never misses)
-clicking on creatures shows their health graphically
Recruit: We need more invasion models with animations, modellers, animators, mappers, and whatever else help you would like to offer.
Version: alpha version 1.0
Compatibility: UT2004 (with atleast patch #2)
Description: Invasion meets strategy! Build! Kill! Upgrade!
Comments: Check out the hompage and the forum link for more info.
Screenshot: http://www.udgl.gibbering.net/TD/screenshots.htm
Credits: Thanks to all the help in the scripting forum
Homepage: http://udgl.gibbering.net/TD/
Download: http://udgl.gibbering.net/TD/Knight/release/TD.rar
You need UT2004 to play it.
To install:
-extract .rar file to UT2004 so that UT2004/TD has all the stuff from the Mod
-read readme.txt
-best run at 1024x768
About this version:
-supports online play with up to 4 players
-12 waves of 20 creatures per wave
-gold bonus per wave completed is equal to 25 * Wave number
-creature hit point starts from 100 at wave 1 to 20,000 at final wave
-each monster that reaches the castle costs 5 castle health
-castle starts with 100 health
-ice tower slows units to 25% original speed for 1.5 seconds
-fire tower attack does splash damage to units up to 700 units away from hit spot
(note that a tower is about 220 units wide, so 700 units is almost 4 tower distances away)
-crystal tower hits 3 enemies in its range dealing the same amount of damage (instant hit, so it never misses)
-clicking on creatures shows their health graphically
Recruit: We need more invasion models with animations, modellers, animators, mappers, and whatever else help you would like to offer.