In my Team Management section when in Single Player Mode, a few of my downloaded Models appear for Team selection. The problem is when I happen across two of them (in this case Soria and Athena) Unreal Tournament can't load their data and crashes. Sometimes this results in an all out freeze or, more recently, Unreal 2k4 will crash and I get an Error report babbling about Virtual Memory.
Has anyone else had this problem? / Does anyone know how to fix it? / or, can I remove those two models from the Team Management Selection area without removing them from the "Instant Action" area (where they don't crash the game)?
Thanks much for your time and assistance!!
P.S. The text below is the Critical Error that I receive:
UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2269 MHz with 510MB RAM
Video: NVIDIA GeForce4 Ti 4200 with AGP8X (4523)
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 2DF60000 361321584 FArray <- FArray::Realloc <- 180660792*2 <- UObject::execDelegateFunction <- (GUICharacterListTeam Package.GUICharacterListTeam @ Function XInterface.GUIListBase.IndexChanged : 0018) <- UObject:rocessEvent <- (GUICharacterListTeam Package.GUICharacterListTeam, Function XInterface.GUICircularList.InternalOnClick) <- UObject:rocessDelegate <- UGUIComponent::MouseReleased <- (GUICharacterListTeam Package.GUICharacterListTeam) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Has anyone else had this problem? / Does anyone know how to fix it? / or, can I remove those two models from the Team Management Selection area without removing them from the "Instant Action" area (where they don't crash the game)?
Thanks much for your time and assistance!!
P.S. The text below is the Critical Error that I receive:
UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2269 MHz with 510MB RAM
Video: NVIDIA GeForce4 Ti 4200 with AGP8X (4523)
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 2DF60000 361321584 FArray <- FArray::Realloc <- 180660792*2 <- UObject::execDelegateFunction <- (GUICharacterListTeam Package.GUICharacterListTeam @ Function XInterface.GUIListBase.IndexChanged : 0018) <- UObject:rocessEvent <- (GUICharacterListTeam Package.GUICharacterListTeam, Function XInterface.GUICircularList.InternalOnClick) <- UObject:rocessDelegate <- UGUIComponent::MouseReleased <- (GUICharacterListTeam Package.GUICharacterListTeam) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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