Scripting Volumes

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MKhaos7

Member of Clan |UED|
Apr 14, 2004
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hummm...
good question!
I've been thinking abotu it my self for some time.
But i couldn't resist making the joke #)
 

[SAS]Solid Snake

New Member
Jun 7, 2002
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www.digitalconfectioners.com
Okay, you define a new volume by simply subclassing it. So some simple code such as,
Code:
class myVolume extends Volume;

That will do the trick, it won't do anything however. Now from there, make sure that you have your package in BOTH ServerPackages and EditPackages define in your UT2004.ini. From there you should just start up Unreal ED. Once in UnrealED you should be able to just click on your Volume button and your Volume name should be listed by it's class name.

Works for me.

YOU DO NOT SPAWN BSP TYPE STRUCTURES.