UnrealEd in Direct X? how?

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

KiloDelta

Rogue
Feb 14, 2000
522
0
0
47
Toronto, ON
so i got my editor back up and running from the UTJB incident.

now for something totally unrelated:

i know this HAS to be possible.

in the Unrealed.ini file, theres a line that says: "Device=SoftDrv.SoftwareRenderDevice" for each of the viewports.

what do i put after "Device=" to make it use DirectX instead?

thanks in advance,

kilo
 

Zaphrod

President of the Universe
Sep 27, 2000
870
0
0
55
Betelgeuse V
Visit site
You just click the tool bar and choose direct3d.

Edited to remind you to choose software again before you run the map from the editor for testing, otherwise the game will crash.