XSI mod tool configuration for UnrealEd

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ilkman

Active Member
Mar 1, 2001
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I'm curious about the relation ratio between the two. I remember you could configure maya to match unrealeds units exactly.

What im basically looking for is a way to match scaling on meshes between XSI and UnrealEd so that what appears to be normal in XSI turns out to be super small or super big in UnrealEd. Thats always been my biggest problem with anything ive done up to this point.
 

Angel_Mapper

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Jun 17, 2001
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It's a 1:1 ratio in Maya without any configuring. 1 unit is 1 unit in any program.

I'm not sure I understand what you mean. Do you mean UEd's default 16 unit grid size and highlights every 8th line?

If all else fails you could run some simple experiments with cubes to figure it out.
 

ilkman

Active Member
Mar 1, 2001
3,559
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38
East coast
Angel_Mapper said:
It's a 1:1 ratio in Maya without any configuring. 1 unit is 1 unit in any program.

I'm not sure I understand what you mean. Do you mean UEd's default 16 unit grid size and highlights every 8th line?

If all else fails you could run some simple experiments with cubes to figure it out.


I think I'll do some experimenting.

I could have sworn that I had to configure maya units to match unrealed units to get the scaling right...at least with the version that shipped with UT2003.
 

ilkman

Active Member
Mar 1, 2001
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East coast
Its not a 1:1 ratio. I attached some screenshots to show what I mean.
Its more like a 1:16

Its time to scower the web methinks.
 

Attachments

  • XSI1.jpg
    XSI1.jpg
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  • unrealed1.jpg
    unrealed1.jpg
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Angel_Mapper

Goooooooats
Jun 17, 2001
3,532
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Cape Suzette
www.angelmapper.com
It looks like the grid size in XSI is set to one unit, which would make it a 1:1 ratio with UEd (multiply the grid setting in UEd by the number of lines to get the units, or just use Shift + middle mouse in one of UEd's 2d viewports).
 
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