need more help with textures i made

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JonnyBoy

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Jun 6, 2000
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ok, now i know i have to make my textures 256 colors and everything but when i do they look like something out of wolfesntein ten years ago! but when i make the 24 bit texture they look great. and i know somehow i can do it with 24 bit textures but i don't know how. can somone tell me?

example.
i made a moon texture with a black background so i can mask it to spruce up my sky box a little. so, i go to textures import it and it boots me out. its because its not an 8 bit texture right? is there a way to make a 24 bit texture and convert it?

sorry about that post i know it jumps around a lot.
 

JonnyBoy

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???

do i just need to make 8 bit textures? that can't be though! i tried making another moon with the 8 bit but it didn't even look like a moon, it looked like yellow and white cookie that was left out in the sun for too long.
 

Atomiser

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Aug 6, 2000
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Not much comfort but.....

Quote:
The Unreal team creates textures in Fractal Painter and Photoshop, always working with the source art in 24-bit color. When a texture is complete, it is converted into a 256-color, palettized .pcx or .bmp file and imported into UnrealEd. To import a texture into UnrealEd, go into the texture browser (on the right side of the screen), and click on the "Import" button. When importing a texture, you can specify its name, the texture group it should appear in, and the package (.utx file) it should be saved in.
Unquote:
 

Trappey

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What art pakage are u using?

I use Paintshop Pro, i work on my texture in 24bit and once it's finished, I goto the colors tab and select "decrease color depth" and choose 256 colors (8 bit).
Or u can just hold down Shift+Ctrl+3

If u don't use Paintshop Pro i would imagine it's something simillar.

Hope that helps.

"If it ain't broke don't fix it"