Aztec final

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Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
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I made this conversion originally in 2007 for the UBerserker's beta description thread, however I didn't finish it and it was rather a raw conversion with few additional things and not fully rebuilt and optimised....
Now this is gonna change, I am releasing the final version of this deluxe conversion, troublemaking brushes were changed, no more swallowen geometry caused by different handling of semi solid brushes between the versions, as I changed the solidity of those and no more misalligned torches etc....all is made almost perfect now, plus several other nice features, read the readme for details. Coop is supported.
However I forgot to convert this for Unreal 225 (I did this on laptop) so you have to use Zora's converter http://zzora.altervista.org/MapConverter.zip

Esnips link for now, another mirror will follow soon (real one, thx de_zeurkous for uploading that one)

http://www.esnips.com/doc/adf578c6-42bd-4224-918e-7a79e197d3af/AztecLeoFinal

AztecLeoFinal.rar - new URL
 
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Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
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Added new link...anyway during last resave (it was not there the version before but I had to adjust one more trigger so) there can be temporary disappearance bugs on the pyramid mover, but that was always there. Most likely the BSP is now very stable and does not show homs anywhere (except a bit at the start passage what i found out now, but its only at one place and when you look back and its really tiny).
 

UBerserker

old EPIC GAMES
Jan 20, 2008
4,798
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I get an error when I enter the Chameleon area. I don't know if it is a BSP hole near the elevator or the Chameleon itself giving me the problems. Although the error log clearly mentions the Chameleon everywhere.
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
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UBerserker: Use the chameleon file for UT....if you used the one included, then it will not work, because the model is incompatible....

Btw I received the complain about some antiviruses not liking the thing...I guess it is because an arhcive inside archive...I should have not added a separate archive I guess.

Jackrabbit: No, this has nothing to do with ezkeel (besides you mean scorpion and not chameleon), it is conversion from Unreal 97/98 beta...even if there are already conversions, they have broken geometry etc.

Diehard: Thx for that, btw do you have that deathmatch pack which I released during 2006?
http://www.esnips.com/doc/1d0c7d9e-e6e4-4a21-91ce-60ef44f45562/Unrealdm97conversion
http://www.esnips.com/doc/39a2c461-4231-4f88-b50d-727ed3c53d49/DmTundra_b97fixedbotproblem - fixes crash problem on Tundra, but has invisible collision on tundra entrance, passable but still...oh and these maps are more like raw mostly unchanged conversions, except that waterzones are mostly replaced with new ones (shouldn't have done that though, I should have just adjusted the flash fog, it had different efect in beta and in final it makes zou blind though).

Plus also one converted UT beta map to Unreal:
http://www.esnips.com/doc/b10c168b-8a5d-46a2-93cb-032be2e130cb/DM-Beta-Liandri
 
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Creavion

New Member
Aug 27, 2005
471
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Germany, Niedersachsen
Good work with the fixing. And I nearly thought I would be impossible to fix. After those many BSP deathes on the bridge inside the temple in earlier versions I didn`t feel like it to play the map again. Nevertheless one of the best unreal maps ever.
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
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The right one? I had to kill those bastards in the editor in the wireframe mode not to let crash the editor and finally to be able to play the level.

You should use the one in the link provided in the readme (don't use the one in the "original file" folder).

And no, chameleon does not have a carcass as I didn't make it one, at original beta it didn't have one as well. It didn't have own gibs either, so it would look weird with pupae gubs or something.

Oh and if you are using 227e, you should wait for 227f which have beta model compatibility back.
The UT version is extracted model, but has some lighting bugs etc...is not that good as the original one.

Btw that bridge you are talking about, it is because both the bridge and the invisible brushes going through were both semi solid, I changed the bridge to solid and it worked much better...:p
Also I noticed the RTNP version got it the same way.

Thx btw.

Exus: You can use this in UT, only be sure to download the UT version of chameleon (links are in readme for download), otherwise it will crash you.

EDIT: Oh yes and the BSP was real hell to fix, btw it can crash you if you ghost at one place even now, so better not ghost too much around :lol:
 
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Freddie

Member
Mar 21, 2008
205
4
18
Arlington, Virginia
Hi Leo,

I downloaded and installed this map in Unreal 1. It worked well, and it's a very nice map overall. But it's only one map! Will there be any follow-on?

I hate it when that happens. :lol:

Freddie
 

UBerserker

old EPIC GAMES
Jan 20, 2008
4,798
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0
There won't be any. It's a conversion from an original Unreal Beta. Click the Unreal Beta Guide link in my sig to know more.
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
http://www.esnips.com/doc/c019fe2f-fa76-455a-8a92-c75065fc35c8/Aztec-Velora
http://www.xs4all.nl/~maribu/dump/leo_tck/Aztec-Velora.rar

I tried to merge some aspects of the RTNP version, note this one is a more of a test and proper level is the one uploaded before....also I added some ryspak stuff, that is spinners and firesliths....
Download:
http://paci.profitux.cz/Redeem-your-Space/Pakade.rar

Fix for UT:
http://paci.profitux.cz/Redeem-your-Space/RySPakUTFix.rar


Also it has real Burned type zoneinfos and effects, made more accurately to lavazones...

EDIT: Also I forgot to add another wooden holdings in front of that area with bridge and the pillars, but meh.

Code:
The merge of Aztec and Velora temple (the rtnp version) together...some changes here and there and I didn't add the wooden pillars and holders before the titan door area, in rtnp there is not the titan door but there are holders before and after, I copied however one of the holder later in the map....
 
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