Is it possible to have a mesh that uses a lightmap and which can also recieve dynamic shadows from nearby InterpActors? I have a windmill and I'm trying to get the blades to cast a shadow onto the tower of the windmill as they rotate. I've converted the tower of the windmill to an InterpActor / KActor along with the windmill blades, but this causes the Static channel to uncheck itself during a build.
Is it one or the other? Or can I have both?
Is it one or the other? Or can I have both?
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