Easy Way to Dodge

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wiggum_pi

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OK, this is not something I have tested out, but I think I have found an easy way to dodge using the wheel on the mouse. And from what I'm imagining, it will not be limited to only two directions.

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Alarion-={FU}=-

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Yes please....kinda left us hangin' /~unreal/ubb/html/smile.gif



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wiggum_pi

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Rooster -- not yet. It will involve the use of those alias commands, though. But I still need to test it out first. If it is too easy, I may not tell anyone, since dodging is an important skill that should be devoloped.

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wiggum_pi

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Hehe, Kokensu, I had a feeling someone would ask that. This is merely to whet your appetite. Of course, you may or may not get a meal.

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[FiS]Prophetus|PUF

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You will, of course, tell Ci about it...right /~unreal/ubb/html/smile.gif. Come on...please...please...
 

Rooster

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Nuh uh... he already said - "since dodging is an important skill that should be devoloped"

Hehe.. just kidding (I had to!, in light of what some Ci members felt about me going to MsR).

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Super(ST)Trooper

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Why not make a body suit just for UT ! What I mean is use your body motion to play UT /~unreal/ubb/html/smile.gif
Naw the poor carpet would be ruined..

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Rooster

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I'd end up tripping over my 1 year old son - and no way in hell I'm gonna take a chance on hurtin' him. /~unreal/ubb/html/smile.gif

He already likes to try to take my wrist rest, on the right, or my drink, which is on the left. If I'm standing, he crawls/walks/cruises over to me and stands between my legs grabbing on to my pants a knee level.

I'd never be able to dodge. /~unreal/ubb/html/smile.gif

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Voyd-

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if youre reffering to trying to dodge with 1 keypress, youre wasting your time. its been tried since Unreal1. even tho logically it should work with aliases, it just doesnt. dunno why /~unreal/ubb/html/frown.gif

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wiggum_pi

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OK, I have some interesting results.

My originial idea was to set the input, so that when you pressed forward, spinning the wheel 2 times (or more) would result in dodging forwards. If you pressed right, spinning the wheel would make you dodge right. I tried this idea out, but the wheel cannot be used to go in any direction. You can't even go forwards using it. One might ask, isn't it simpler to just tap a key twice? Maybe... that is for each person to decide.

My next idea was similar to the wheel idea, except that instead of spinning the wheel, one would double click a mouse button. It works nicely except, if you are running forwards, you cannot dodge forwards. Hence, you have to let go of the forward key before you can dodge forwards. Often times, I press two directional keys at once (e.g. run forwards, and strafe left). But the dodging is related to release of the last directional button. E.g.
I run straight forward
While still running forwards, I strafe left
I let go of my forwards key
I let go of my strafe left key

When I double click that third mouse button (that we set the input to), it will make me dodge to the left. If the strafe left key had been released before the move forwards key, double clicking that third mouse button would make me dodge forwards.

What I hope to do, is make it so that I can press strafe left, and the third mouse button would be immediately set to move left (and thus I can double click it to dodge).

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Who's gonna be the odd man out? I want to be the odd man out.
-- [Ci]CookieMnstr|PuF