HOW do I fix BSP holes?

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DrBot

Adept
Jan 20, 2001
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Austin, TX
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/me asks how to fix bsp holes?
I have some in my map. I want to get rid of them. what do i do?
I know ive de-intersected and all that. I dunno why they are there. I noticed they are always in the same spot? AND I CANT GET RID OF THEM!
 

Fuzzpilz

klkk
Jun 28, 2000
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:noitacoL
Well, if you've also used semi-solids for as many of the additives as possibly possible, then you're having problems because of coplanar surfaces. These can cause problems.
There sadly is no general recipe to get rid of BSP holes; you'll just have to try working around them.
 

ChrisToth.hu

Level Designer
Oct 2, 2000
2,740
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Atlantis
If you didn't use semisols at all then try to convert some of the solid brushes...

Also try setting the evil brushes to last in the BSP order.
 

RFairey

King of the Faireys
Aug 2, 2000
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Somewhere Else
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Make sure you don't have too many overlapping solid brushes.

Make sure you havn't subtracted from a semisolid.

Make sure you haven't (de)intersected a sheet brush.

Check your 2D ed brushes as these are sometimes bad.

Check your collision hulls don't intersect the walls.

Fiddle with the slider under BSP in the rebuild settings dialog.

After vertex editing, check that all the surfaces have corners which are coplanar.

The list goes on..........
 

X

Soul on Ice
Apr 24, 2000
368
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ON,CA
Deathman are you kidding? i use semi solids and non solids like mad, it's the only to make over laping textures and since they don't split the bsp they lower node count(in most way, there are exceptions) and i still havent had a bsp hole