I'm working on a race-based mod (5 different races),
where (of-course) each race will have different looking arms.
As you can guess, we don't want to make 10 different models for each weapon. (male&female for 5 races)
So we thought it would be better to make the 10 arm-models and then attach the weaponmodels.
what i want to know is:
1. has anyone already tried something like that? are there any problems with my approach?
2. is it possible to play the animations of two different meshes perfectly synchronized?
(the main part of the animations is done with the arms, but some weapons will have their own anims too)
3. i think i'll need a new class for the 1st-person weapon-attachments, but what should i use as parent? InventoryAttachment or Actor?
(thought of using Actor, since InventoryAttachment is used for 3rd-person attachments)
where (of-course) each race will have different looking arms.
As you can guess, we don't want to make 10 different models for each weapon. (male&female for 5 races)
So we thought it would be better to make the 10 arm-models and then attach the weaponmodels.
what i want to know is:
1. has anyone already tried something like that? are there any problems with my approach?
2. is it possible to play the animations of two different meshes perfectly synchronized?
(the main part of the animations is done with the arms, but some weapons will have their own anims too)
3. i think i'll need a new class for the 1st-person weapon-attachments, but what should i use as parent? InventoryAttachment or Actor?
(thought of using Actor, since InventoryAttachment is used for 3rd-person attachments)