Eat_my_shorts said:
Your clouded mind is missing the point... It's not about the playing, it's about the coding not being right... I'm not on about the feel, i'm on about the f00k up when you land - you don't land you float and stick. Oh noes you'll have to go into 3rd person (which we all know you think is the most horrendous act of cheating ever) to see it...
I've already admitted that THIS is a bug and should be fixed several times. Perhaps your clouded mind is missing MY point. This thread was started BEFORE that bug ever surfaced. It was started because you can't hop->dodge->hop->dodge and fly across the map 10 times faster than you can run across it. I DON'T THINK THAT IS A PROBLEM. The landing bug is different from not being able to do this.
The main point here is you (Brizz) predominantly play UT2004, the rest of the people are regular players of U2XMP (among other things), and you are trying to argue against them why? XMP is a game - if it was included in UT2005/6 on the pull down menu along with iCTF and such, then I for one would accept it as concept.
You don't know what I predominantly play. And additionally, (here will be a hard one for you to understand) IT DOESN'T MATTER WHAT I PREDOMINANTLY PLAY. Maybe you played Diablo 2 for four years before you played XMP, does that mean that your input was pretty much scrapyard garbage and should have been completely ignored? NO. Games are tuned to THE PEOPLE WHO PLAY THEM, not to the people who think they are the ones who know everything there is to know about the game. How successful do you think ANY game would be that didn't listen to some portion of the community whether they "predominantly" played some other game or not? The goal is to get people to PLAY YOUR GAME not to have the same quality and size of community you had before. If that was the goal, you would see every game remade identically to itself with updated graphics all the time...and guess what. You don't.
People like you need to get off your high horse and realize that UTXMP is an attempt to get a COMMUNITY for XMP (the concept, not the game). FMI is not going to accomplish that goal if they discount people's opinions because they "predominantly" play some other game. Every sinlg eone of my points has pretty much nothing to do with UT2004 except for the playerbase. THIS IS A MOD FOR UT2004! It is going to attract UT2004 players. It won't be hard for them to leave the game if the only people who gave input, were listened to, and play the game are people who think they are the only ones who know XMP.
Also, XMP is a concept. Every game is a concept. Waterworld (the movie) is a concept. What you see is an IMPLEMENTATION of a concept. LORD OF THE FREAKING RINGS IS A CONCEPT. Any of those things could have been made differently, and changed the whole outcome of their quality JUST BASED ON THE CONCEPT. Waterworld could have been a ten time emmy winner, and lord of the rings could have been a flop. XMP could have failed even more miserably than it did. UTXMP is more of a RESURRECTION than a port. As I have said many times, it may end up being UT2003-UT2004, but it could have been TF->TFC AND STILL BEEN XMP.
Furthermore, why is the only way you back up your ideas/suggestions/opinions with more of your own ideas/suggestions/opinions or by repeating yourself. What does this achieve bar increasing you post count?
Maybe because I have repeated myself a thousand times, and you and several others recycle each other's points just as much as I recycle my own.
Perhaps it's because the people reading my posts seem to have ZERO reading comprehension skills (or they just don't want to use them). How about instead of looking back and reading just my posts you go back and read ALL of the replies and realize that I got attacked on the same issues repeatedly. How else can you defend yourself against that than by repeating yourself? My points are pretty clear to me. Other people are able to understand them. Why can't the same five people that keep replying to my posts figure it out?