Level Screenshot is all grainy?

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CousCous

Hysteric
Mar 20, 2001
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My level screenshot looks decent in the texture browser, but whenever it's viewed in game, it looks all grainy and crappy compared to the rest of the screenshots. I reduced the screenshot with psp7 and I can't figure out how to make it look good. Any help?
 

Qbic

The horrors...
Apr 15, 2001
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For some reason the screenshot always looks grainier in-game than in the texture browser. I don't think anybody will notice, I didn't until I took a closer look. You could try some palette manipulation, I don't know how this is done in PSP though.
 

OshadowO

Irregular
Feb 10, 2000
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Try deleting it and reimporting it. Did you make sure its 16 bit bmp?(256 colours I think) PLus theres a checkbox when you're importing the shot in that must not be checked.
 

CousCous

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Mar 20, 2001
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Okay, none of these things worked...I imported the texture without the 'generate mipmaps' box checked and I tried importing it as .pcx...no luck. It's not really that big of a deal, it's just that I'd hate it if the first image that people see of my map is inferior to all the other screenshots...looks pretty amateurish. And don't get me wrong, I'm a total amateur, I just don't want it to be obvious... ;)
 

[IMD1]KillRoy

Suck my boomstick!
I think it has to do with the program you use to make the screenshots.

If you change it from 24-bit colour to 8-bit colour. If you do it you must choose 8-bit with an optimized pallete. I think psp7 does it in 8-bit unifrom format (see the two pics and the difference)

I dont know of a good free paint program that does this, but I use CorelDraw 9, Adobe also works very well.

screenshotbad.jpg
screenshotgood.jpg