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Almost all of the textures have funky lines in them. Some of them don't but they're colored glass. The funky lines just make it easier to notice that it's glass. Personally I like since I have in real-life actually walked into a slide-glass door. Luckily everybody was there to notice... but that's another story! /~unreal/ubb/html/smile.gif
Load up the GenIn.utx file and look at the Glass section.
So I guess the name "Wanderer" just wasn't cleverly made up? /~unreal/ubb/html/smile.gif I walked into a screen door once, and like yourself, everyone was there to see, nearly broke the thing too...
[This message has been edited by golgo_13 (edited 01-17-2000).]
Nah, the name has to do with my personality type when it comes to making maps for a mod. I'll make 3 or 4 and then move on to the next one. I just don't stick around long enough that's all.
Just pick any texture and make it transparent (add it as a special). There are plenty of monotone gray concrete textures out there to use. You'll end up being able to see the glass, but also able to look through it just fine. You can then add an invisible collision hull (another special) next to it to prevent people from walking through it.
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