Jeffrey Bakker mailed in to let you know that his new 'Hold It Down' gametype for UT2003 has been released. Hold It Down is sort of a combination of DM, CTF and the old UT Domination gametypes, but is a non-team game.
The game starts off like a DeathMatch and uses DM maps, but once first blood is spilled, a flag is introduced into the game, in the killer's hands. The flag holder will regenerate 5 health and 3 adrenaline per second, as well as Unlimited Double Damage for as long as he/she can hold the flag. The flag holder will score one point for every 2 seconds that the flag is held for. There is a radar on the HUD which shows the position of the flag. Players will receive 5 points for killing the flag holder.
The objective of the game is to get the flag, and most of all, hold it for as long as you can!! Everyone will be after you, even all the bots, as the AI was reprogrammed. Hence the name "Hold it Down". I've also redone the HUD.
You can check out some screenshots, then head on over to download the mod.
The game starts off like a DeathMatch and uses DM maps, but once first blood is spilled, a flag is introduced into the game, in the killer's hands. The flag holder will regenerate 5 health and 3 adrenaline per second, as well as Unlimited Double Damage for as long as he/she can hold the flag. The flag holder will score one point for every 2 seconds that the flag is held for. There is a radar on the HUD which shows the position of the flag. Players will receive 5 points for killing the flag holder.
The objective of the game is to get the flag, and most of all, hold it for as long as you can!! Everyone will be after you, even all the bots, as the AI was reprogrammed. Hence the name "Hold it Down". I've also redone the HUD.
You can check out some screenshots, then head on over to download the mod.