a couple of maps i've been working on at home. been trying to find some unique way of making my own maps, and try and get a theme into them. i've worked on a CTF/BR theme for now.
i've seem to have latched onto the idea of demonstrating 'terrority' with lighting colours. what do you guys think of this? too bland? makes map strange?
Number 1: new work: Alaskan Refinery.
Snow based map with a heavy smoggy sky (least i hope its going to come out smoggy). about 10% completed currently building Refinery platforms and wonderinf how to do animated smoke.
number 2: Volcano Dugouts.
Strange rock formations allow players to climb routes or fall to a warm soup of death. orginally was going to be a dig site exploring an ancient city in a Volcanic Island, not got round to designing or making it look 'ancient'
Number 3: Karp's layout for the Chainmap.
about 80% completed, was my first jump into UED3. i think its below average. first part was ready for the chainmap project... which seemed to have died so i just thought what the heck, see what its like when its done.
i've seem to have latched onto the idea of demonstrating 'terrority' with lighting colours. what do you guys think of this? too bland? makes map strange?
Number 1: new work: Alaskan Refinery.
Snow based map with a heavy smoggy sky (least i hope its going to come out smoggy). about 10% completed currently building Refinery platforms and wonderinf how to do animated smoke.
number 2: Volcano Dugouts.
Strange rock formations allow players to climb routes or fall to a warm soup of death. orginally was going to be a dig site exploring an ancient city in a Volcanic Island, not got round to designing or making it look 'ancient'
Number 3: Karp's layout for the Chainmap.
about 80% completed, was my first jump into UED3. i think its below average. first part was ready for the chainmap project... which seemed to have died so i just thought what the heck, see what its like when its done.
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