Alpha Test DM-Downtown

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StoneViper

you can call me Mike
Nov 3, 2001
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N43° 03' 16" :::: W77° 36' 03"
the last version had an impossible subway system. Tell me if this new subway will work (bare in mind only 8 moverstops allowed). the whole level is completely bright btw (alpha-stage).

if it won't work, could you provide some alternatives¿
 

Chrysaor

Lord of the Pants
Nov 3, 2001
3,022
6
38
Hiding in your Attic
Ag, that was messy :( Maybe the lighting will help it out.
Can I recommend you get ahold of some Tactical Ops texture packages, and Plutonic's Urban texture set too? You need much more textures to pull this off. Very repetitive :(

Um, jumping down into a subway thing and then not being able to get back up is a pain in the arse :(

I'm not a fan of this kind of level, so don't expect much positive feedback from me :/

Also look at the City and citytex packages...what else...i dunno, just pick one form of textures i guess, i don't like it when ppl mix slums with uttech 1 and especially uttech 2. Futuristic or not, i'd pick one.

Then again this is all IMO, so feel free to insult me :)

...I wish i could think of more, but an Alpha version desires more :)
 

StoneViper

you can call me Mike
Nov 3, 2001
1,907
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N43° 03' 16" :::: W77° 36' 03"
Originally posted by Chrysaor
...Um, jumping down into a subway thing and then not being able to get back up is a pain in the arse...

Um, that is an elevator shaft. You will have to wait til i construct the actual elevators.

and please expect that the textures will indeed change. i haven't started looking really into textures, but i will have to check out the ones you mentioned, thankx.
 

Chrysaor

Lord of the Pants
Nov 3, 2001
3,022
6
38
Hiding in your Attic
okay, i didn't want to be rash, cuz i wasn't sure what order you did things in. I mean the long subway opening things...with the hazard trim around them...looked like a height of 96...

It wasn't the elevator shaft, i know where that is...hmm...maybe i should get a screenie...
 

StoneViper

you can call me Mike
Nov 3, 2001
1,907
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N43° 03' 16" :::: W77° 36' 03"
ok, now i see what you are saying. yeah, i kinda map like everyone uses the translocator, but i never put much thought into that. i can make it a jumps distance, that would be better i guess.

Im trying to get this subway geometry the way it's supposed to be during this so called alpha-stage. alpha being that it is barely playable, but not ready for bug testing

about the subway system that takes a cornering turn, is that possible, or should i just get rid of 'em¿