Okay, this is a complicated idea, and it many might not like it, but it sure as hell is realistic, and that's what you're going for, right?
As anyone who has tried to fire a scoped rifle accurately at long range knows, it's impossible to keep the crosshairs perfectly steady due to heartbeat and breathing. So, this would be an interesting change. Say, when you look through the scope on a rifle, the view bobs around gently, making it impossible to shoot at a small target. If you're up close, you wouldn't see a big difference, but you shouldn't be hopping around with a rifle anyway. Anyway, if you click the fire button, it just fires wherever the crosshair is. But if you hold the button, the sniper holds his breath, cancelling out much of that movement. Then, when you release, you would fire. However, if you hold the buttons for more than a few seconds, the view begins to shake even more due to oxygen deprivation. I think that would make long range sniping much more realistic. Also, when zoomed in, (or aiming with any weapon), you shouldn't be able to move that fast.
If you do decide to implement this, you should also limit the maximum magnification on the scope. As it is now, no matter what range a target is at, you can always crank the mag up all the way so that you could shoot in the pupil of his right eye.
One last thing : what's up with that 900X scope??? And why does the guy twist the elevation knob on the scope to switch zoom?
Vittek is hoping we can get some huge, good-looking outdoor with a bit of indoor maps for Inf.
As anyone who has tried to fire a scoped rifle accurately at long range knows, it's impossible to keep the crosshairs perfectly steady due to heartbeat and breathing. So, this would be an interesting change. Say, when you look through the scope on a rifle, the view bobs around gently, making it impossible to shoot at a small target. If you're up close, you wouldn't see a big difference, but you shouldn't be hopping around with a rifle anyway. Anyway, if you click the fire button, it just fires wherever the crosshair is. But if you hold the button, the sniper holds his breath, cancelling out much of that movement. Then, when you release, you would fire. However, if you hold the buttons for more than a few seconds, the view begins to shake even more due to oxygen deprivation. I think that would make long range sniping much more realistic. Also, when zoomed in, (or aiming with any weapon), you shouldn't be able to move that fast.
If you do decide to implement this, you should also limit the maximum magnification on the scope. As it is now, no matter what range a target is at, you can always crank the mag up all the way so that you could shoot in the pupil of his right eye.
One last thing : what's up with that 900X scope??? And why does the guy twist the elevation knob on the scope to switch zoom?
Vittek is hoping we can get some huge, good-looking outdoor with a bit of indoor maps for Inf.