GTAIV thread anyone?

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MonsOlympus

Active Member
May 27, 2004
2,225
0
36
42
See now if that was PC they could put a rush on the patch since it doesnt need to go through cert :lol:

Funnily enough this is the same type of problem I was experiencing with UT3 :p
 

das_ben

Concerned.
Feb 11, 2000
5,878
0
0
Teutonia
003rk6.png

Are the mobsters in the game Russian or Yugoslavian? Just curious, the name sounds kind of Serbian or Croatian (although written as 'Belić' would make more sense).
 
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Trynant

Manic Brawler
Jan 31, 2002
2,019
1
38
Quiet Island
trynant.wordpress.com
Been playing a few.

I like the addition of the cellphone. Spending time with a girlfriend to miss out on saving a cousin from thugs is something new in the GTAIV series. And Gametrailer's is right about there being no real line between the main plot and side missions. This is starting to feel overwhelming....
 

Nines

With Rage Alive
Oct 12, 2004
2,159
0
36
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Sweden
For the record: I just played for pretty much 9 hours straight. I didn't get any freezes, glitches or any other issues whatsoever. The game ran flawlessly. :p
 

Wulff

Bola Gun fun anyone?
May 25, 2004
613
0
0
Netherlands
Crashing, nope, haven't seen any. Apart from car crashes, managed to fly out the front windshield a couple times. Had a couple cars blow up, had one car engine die on me(okay the front of the car looked pretty beat up, I lolzed as the car wouldn't start anymore).

It is bad to have a four star wanted level.
 

Twisted Metal

Anfractuous Aluminum
Jul 28, 2001
7,122
3
38
39
Long Island, NY
I still want to see manual transmission cars and fuel consumption in a GTA title. In real life, if I had the ability to hijack any car I pleased, I'm sure that Lambo that I just hitched wouldn't be automatic.

On another note, I want a more realistic manual transmission model in racing/driving games. In Gran Turismo you simply hit L2 and R2 to to downshift and upshift respectfully. Where's the clutch? Surely not every car has paddle shifters? I propose to simulate a clutch using one of the analog sticks on the controller. You need to hold it down to disengage it, and then slowly release it while balancing it out with the throttle button in order to prevent stalling. And yes, I want the car to stall if I release the clutch too quick or don't give it enough throttle. If it's more fun to do this in real life, then why can't we implement it in game? It would be hilarious in online mode to see the n00bs stalling, bucking, and lurching. :D
 

SleepyHe4d

fap fap fap
Jan 20, 2008
4,152
0
0
^ Microsoft Car Simulator X

Seriously though, what's up with the handling in this game, any tips? And not just, "use the breaks," cause that crap doesn't work. :p