Gamespot Interviews: Pancho Eekels

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hal

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Gamespot Interview

Not much new, but a good read. 56 pics/art/renders (nothing new). He did expand a bit on a few parts of the game I was wondering about:

We have also implemented the concept of recharging stations that recharge your health, ammo, or shield. Now, this doesn't mean that every time you pick up ammo, health, or shield that you have to stand still. This is because each recharging station has an initial holographic icon floating on top of it, which has a charge of, say, 25 percent. It takes time for that to reappear again after you've zipped over it and picked it up (just like a regular pickup). But if you are greedy, you can stay on the station for a full refill. This causes the station to get drained, and it takes time for it to fully recharge; you can't camp on top of it. All of this still gives you the opportunity to control certain areas of the map if you want to, since there are still physical stations that are very important to your arsenal, health, and shield.

and

One should see the vehicle as another weapon in Unreal Tournament 2's arsenal. So in other words, vehicles will be balanced against the handheld weapons. If you use your "l33t" skills successfully with any of these, you will be rewarded. So, we are most definitely not making massive maps, where all you do is run, as this will kill the fun factor of this type of game.
 

fragswill

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So, we are most definitely not making massive maps, where all you do is run, as this will kill the fun factor of this type of game.

They looked pretty massive to me in the screenies.

I like the part about reducing the spam, although not even quake3's weapons are completely free of that.
 
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hal

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I think they are countering some of the larger maps with vehicles... and of course with the x-loc active, it only takes a handful of tosses (or a couple of telepunts) to cross even a large-ish map like Lava Giant.
 

hal

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I think they are countering some of the larger maps with vehicles... and of course with the x-loc active, it only takes a handful of tosses (or a couple of telepunts) to cross even a large-ish map like Lava Giant.

I also liked that they changed the sniper rifle to an instant-hit lightning bolt so that a miss would leave a trail and give away your position.
 

Swedix

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It sounds good so far.
I think the mappers will love the ability to mage huge maps and put some vehicles in there.
I'm really looking forward to the release of UT 2.
 

Porn_Star

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Man I'm really fired up coz of the SP part. It looks so very kewl :)

I'm wondering tho why he didn't mention UW when talking about 'all' the other upcoming Unreal games that are coming...
 

pine

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I think the vehicles could potentially be extremely cool, if they didn't totally revamp the gameplay too much, and were not

A). A dominating force or
B). Effectively useless

That is to say using a vehicle had its advantages and drawbacks, and there were situations where you'd want them as well as situations where you're better off without. I'm actually hoping they don't bother making the driving physics too real.....It'd be cool if you could swerve around to avoid rockets and stuff, and be able to jump into/exit vehicles quickly. I think they'd work well as a powerup that respawned (which would be the EXACT opposite or anything like realism).
 

Ðork

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Originally posted by Pineconeboy
. . .
I think they'd work well as a powerup that respawned (which would be the EXACT opposite or anything like realism).
I've been wondering how the vehicles will spawn. I assume there will be "garages" where they will respawn fairly quickly after one is taken.

Either way, it will have a huge influence on CTF, especially if you need to get off the vehicle to reach the flag. Destroying the vehicle while unmanned would mean the flag carrier had to reach the garage or wait for a team mate to turn up with another vehicle.

How does this work in other games (if any have this situation)?
 

fragswill

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Originally posted by Ðork
I've been wondering how the vehicles will spawn. I assume there will be "garages" where they will respawn fairly quickly after one is taken.

Then no one will want to be a mechanic, cause they constantly get telefragged by cars. Or maybe there is no such a class? I guess we'll just have to wait and see...
 

Swedix

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Originally posted by hotwaffle
Adding vehicles to MP is stupid
Why? Give some reasons!

I can't see it more stupid than teleporters.
If you have huge maps and still want a fast game, vehicles is a must. Especially in ctf when you have to travel a cross the map to reach the bases. Else you will spend most of the time somewhere in the middle of the map, fighting, get killed, spawn, back to fight and so on.
 

Diving Mullah

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adding vehicles to the maps is sure an interesting idea!

add that to element of caring the bomb and passing it back and forth, not looking where you are going and hitting a wall or something! Be able to run over other players. One driver and one shooter! Car chaises, road blocks! Driver Sniping!

We could be playing this game for the next 10 years or so and not getting tired of it!!!
Now we have to wait till Q3! I NEED A BETA VERSION OR ALPHA FOR THAT MATTER!

Mullah