Ok... another dodgy area.
Yep I searched the wiki and the whole internets for like 2 hours and I've found nowt.
So...
Is there a built in way that I can read a text file into unrealscript as a string so I can do further stuff to it?
Like.. the file would be on the server in the system folder, I just want ut2004 to read it and put the contents in a variable.
I was thinking of just writing a quick C++ function to do it natively but the mod this is a part of needs to be downloadable by clients, and I don't think DLLs are downloaded (are they?)
Thanks in advance for any help at all.
Yep I searched the wiki and the whole internets for like 2 hours and I've found nowt.
So...
Is there a built in way that I can read a text file into unrealscript as a string so I can do further stuff to it?
Like.. the file would be on the server in the system folder, I just want ut2004 to read it and put the contents in a variable.
I was thinking of just writing a quick C++ function to do it natively but the mod this is a part of needs to be downloadable by clients, and I don't think DLLs are downloaded (are they?)
Thanks in advance for any help at all.