I know I'll hate it the first time I fall down the map because I was battling in some place remotely from the flag and someone capped while I was about to translocate across the great void...Wowbagger said:What if the game went into slomo immidietly after a player capped by "jumping it" in and it showed some data who capped, who assisted etc. Very short, when the capper touch ground the game turns normal again.
And a holographic flag would explain how you could place it OVER your flag, and then have it returned to the enemy base as soon as you do.Neophoenix said:I think updating the flag would be cool, because it is suppose to be like what... 2223 A.D. or something outrageous like that. I say make it holographic, but keep it on a flagpole. They could even make it a normal flag with some sort of animated holograph on the flag surface. At least then it would explain why you glow when you carry the darn thing.
Bullet10k said:LOOK! Even Quake 4 has done it!
Neophoenix said:I think updating the flag would be cool, because it is suppose to be like what... 2223 A.D. or something outrageous like that. I say make it holographic, but keep it on a flagpole. They could even make it a normal flag with some sort of animated holograph on the flag surface. At least then it would explain why you glow when you carry the darn thing.