Hi Inf team,
somehow I always believed that Infiltration is going to be the mod for UT, far surpassing SF and SWAT and AUT.. and reading the recent interview with Warren seems to confirm my feelings.. anyhow... I'd like to ask some questions.. plz answer:
1) UT engine makes sounds (like guns) disappear when the person is about 100m away or more.. which makes it seem really strange. Is Inf going to rectify this?
2) You're going for ultra-realism - probably the most realistic mod to ever be released. Are we to expect that it will 'feel' like Rogue Spear or SWAT3 - ie. slow and strategic, rather than fast and action-packed.
UT engine allows blazing speed play, and it would be a shame to take this away. Having the stamina system appears to be your way of balance - but will the running still make the action feel like an adrenaline rush? (I want to know your feeling after playing it)
3) A lot of people complain about big maps, which I think is really silly. I think a lot of the comparisons are with CS, which uses an outdated HL engine. I think it would be crippling to the sophisticated UT engine to do away with big maps. Big maps are real - the real world is big. Can we expect to see 'real-world' big maps? Or confined play grounds like CS?
4) You guys seem 'quietly' confident that you will be the ultimate UT mod, because you seem to be taking your time to release something that seems comparable to the Rogue Spear game in complexity (minus the number of guns) - rather than a beta mod like SF and SWAT. My question is: is this your feeling, because your TC is THAT good???
thanks for your time
AJY.
Don't frag me, love me.
somehow I always believed that Infiltration is going to be the mod for UT, far surpassing SF and SWAT and AUT.. and reading the recent interview with Warren seems to confirm my feelings.. anyhow... I'd like to ask some questions.. plz answer:
1) UT engine makes sounds (like guns) disappear when the person is about 100m away or more.. which makes it seem really strange. Is Inf going to rectify this?
2) You're going for ultra-realism - probably the most realistic mod to ever be released. Are we to expect that it will 'feel' like Rogue Spear or SWAT3 - ie. slow and strategic, rather than fast and action-packed.
UT engine allows blazing speed play, and it would be a shame to take this away. Having the stamina system appears to be your way of balance - but will the running still make the action feel like an adrenaline rush? (I want to know your feeling after playing it)
3) A lot of people complain about big maps, which I think is really silly. I think a lot of the comparisons are with CS, which uses an outdated HL engine. I think it would be crippling to the sophisticated UT engine to do away with big maps. Big maps are real - the real world is big. Can we expect to see 'real-world' big maps? Or confined play grounds like CS?
4) You guys seem 'quietly' confident that you will be the ultimate UT mod, because you seem to be taking your time to release something that seems comparable to the Rogue Spear game in complexity (minus the number of guns) - rather than a beta mod like SF and SWAT. My question is: is this your feeling, because your TC is THAT good???
thanks for your time
AJY.
Don't frag me, love me.