Smooth meshes...

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I'm currently trying to import a model into UT and there are some places where I really don't want the model's edges to be smoothed. In fact, I would much rather see clear, defined edges than this damn smoothing thing which makes the model look like an oversized balloon. I've tried messing with bMeshCurvy and bNoSmoothing, but nothing seems to help. Is it at all possible to remove smoothing from models in UT? I've never seen it done before, but if anyone knows how, it would really help.

Eater.
 

Akuma

Deacon Massif
Mar 4, 2000
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I dont think UT supports smoothing groups, does it? could be wrong but I assumed it just vertex lit the entire mesh