I suspect I'm missing something "really" basic here, but:
If I want to texture a large, outdoor "wall" (let's say 512 x 1024 for example) with one concrete-like texture, what can I do to get rid of the repetitive pattern of the texture tiles? I've tried the various "Align" functions, but they don't seem to do anything all that drastic. I've tampered with different "Scales" to try and get rid of too uniform a pattern, but the texture detail just doesn't look right at higher scales. Basically, whatever I've tried, it always looks very "tiled".
Does anyone understand what I'm getting at? There's nothing on this in Wolf's Tutorials, which makes me think I'm missing a very simple function somewhere. Or is it just not possible to create large and realistic looking outdoor objects that are going to have a uniform, relatively constant outside light (think "Q2 The Edge")?
Any help greatly appreciated /~unreal/ubb/html/smile.gif
If I want to texture a large, outdoor "wall" (let's say 512 x 1024 for example) with one concrete-like texture, what can I do to get rid of the repetitive pattern of the texture tiles? I've tried the various "Align" functions, but they don't seem to do anything all that drastic. I've tampered with different "Scales" to try and get rid of too uniform a pattern, but the texture detail just doesn't look right at higher scales. Basically, whatever I've tried, it always looks very "tiled".
Does anyone understand what I'm getting at? There's nothing on this in Wolf's Tutorials, which makes me think I'm missing a very simple function somewhere. Or is it just not possible to create large and realistic looking outdoor objects that are going to have a uniform, relatively constant outside light (think "Q2 The Edge")?
Any help greatly appreciated /~unreal/ubb/html/smile.gif