Executing Pawns

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Mulch_D

Noxious Weed
Mar 9, 2003
468
0
0
35
Melborne, Australia.
mulchd.net
I am making a map for UT JB (yes I know I’m a bit late) and in the Execution Sequence I would like some Skaarj to come in and kill the players. I’ve noticed that in other maps when some thing like this is done the creature has a JB at the start of their name (like JBKrall). I looked on JDN (I know it's currently for JB 2003) and found JBMonsterSpawner but this was locked and seemed useless, so where can I get these creatures, in particular the Skaarj.
Thanx.

~Mulch~
 
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TheSpoonDog

CBP3! Yarrr!
Jun 1, 2001
2,592
0
36
42
NZ
spoondog.beyondunreal.com
JBMonsterSpawner is for JB2003. In your actor class browser, go "open" and open the package JBSpecials.u - once you have opened this package go to actor > pawn > scripted pawn and expand any of the standard monsters to reveal the "JB" version (JBSkaarj etc) :)