One thing that bothers me the most about 2k4 since the ragdoll system was instituted is player push/knockback from weapons. Even in the original UT if you got hit by a rox you would travel a ways and it would also be affected by your direction of travel.
Example: In UT if you hit someone in the air with a rocket or flak shell they would fly pretty far in the opposite direction of the hit. If it was at their feet while they were mid-jump/dodge it would give them quite the upward momentum as well.
In 2k4 when you air rox someone or air flak them they will dorp like a stone. No matter what direciton they are traveling in, they will stop all forward/backward momentum and drop straight down. Even if you hit them dead on while running with a rox at close range it just seems to piff off their body like you just hit em' with a spitball.
Even shock hits used to give quite a push in the old days compared to now.
LETS USE THAT PHYSICS ENGINE BOYZ!
I miss the days of trying to juggle people and whatnot. I'd like to see something of this nature back in the game.
Example: In UT if you hit someone in the air with a rocket or flak shell they would fly pretty far in the opposite direction of the hit. If it was at their feet while they were mid-jump/dodge it would give them quite the upward momentum as well.
In 2k4 when you air rox someone or air flak them they will dorp like a stone. No matter what direciton they are traveling in, they will stop all forward/backward momentum and drop straight down. Even if you hit them dead on while running with a rox at close range it just seems to piff off their body like you just hit em' with a spitball.
Even shock hits used to give quite a push in the old days compared to now.
LETS USE THAT PHYSICS ENGINE BOYZ!
I miss the days of trying to juggle people and whatnot. I'd like to see something of this nature back in the game.
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