The runtime multiuser servers have been updated with a new GameInfo to correct the problem with everyone spawning into the same PlayerStart.
You can now connect to the server, and the user following you will spawn at the second playerstart. As long as you're out of the way before the second user following you attempts to join, you shouldn't experience lockups any more.
We will be dynamically adding in additional PlayerStarts with some new code tomorrow. But for now, you can connect to the test servers and be okay. Just please move out of the way.
Oh, and apparently when you pause the runtime while connected to a server, it pauses everyone. Same if you disconnect, it pauses everyone, and then they have to all unpause it. This will also be fixed tomorrow or the day after, with the next update.
You can now connect to the server, and the user following you will spawn at the second playerstart. As long as you're out of the way before the second user following you attempts to join, you shouldn't experience lockups any more.
We will be dynamically adding in additional PlayerStarts with some new code tomorrow. But for now, you can connect to the test servers and be okay. Just please move out of the way.
Oh, and apparently when you pause the runtime while connected to a server, it pauses everyone. Same if you disconnect, it pauses everyone, and then they have to all unpause it. This will also be fixed tomorrow or the day after, with the next update.