BETA TESTING RESULTS:
Ok, where to start...
My specs:
PII 233
64MB SDRAM
12MB VoodooII
-Outside Area-
The first thing that struck me about this area was the amount of polys. The area ran fine until a bit of action occurred. I tested
it mainly with 7 bots, in standoff mode, 4 a side. It was all smooth until there was 5 or so bots in the area. I am assuming that you haven't lit the outsude area yet, when you do that will more than likely place more strain on the system.
-CONNECTIVITY-
Unfortunately your map lacks fairly badly in this area, I do realise it is only in beta, but beta is beta. If the map is unfinished then it should be in what we call 'alpha' stage. Once your crawl spaces are finished that should add something to the interior area, however the outside leaves much to be desired. The lack of entrances to the inside area greatly effects the way the map is played. I think I only found one possible way to enter the main interior area and that was through the door. The whole time I played bot matches all I had to do was hang back with my gun aimed at the door, waiting for them to come out. Once inside I found the areas to be much too linear, it was often just a case of running the same lines over and over.
-OPEN AREAS-
I also found that the map had too many large empty spaces. I don't know about everyone else but generally people don't like running around in large areas simply strafeing and firing at one another, so all I can do is suggest cover.
-DOOR-
The door should be set to return when encroached, sure it's cool to have it kill every now and then, but with time it gets pretty damn annoying.
-ARCHITECTURE-
You have added some pretty cool looking stuff (the pillars), but the key is this...don't concentrate on having a select group of interesting architecture, either make the whole map interesting or make semi-complicated architecture throughout, don't have plain rooms with a single fancyish peice of architecture in the center.
Well I have been pretty harsh, I will give you a copy of my map, InF_GhettO when I release it some time next week, and you can do the same.
I'm out.
RaekwoN