detail textures w/tnt2

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i've got a creative labs tnt2 ultra running ut in d3d mode. in 32-bit rendering, the detail textures freak out. if i am in an area where you can see a lot of ground, like outside areas and large rooms, the detail textures flicker between being normal, invisible, or sort of cross-hatched. it isn't every texture though, different polygons act differently, so i'll be running around and there are flickering triangles of detail texture all around. this doesn't happen in 16-bit mode, but that just doesn't look as good.

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{SOA}_=X=_Dra'gon

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Feb 1, 2001
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For now just keep your color to 16 bit. Also make sure that its set in display panel at 16 bit. Theres such a small difference between 16 and 32 bit you really can't tell the difference. However 16 seems to be a little better. (depending on the situation) Since UT is a fast game you might want to sacrafice some detail for speed. I'm using a 700 Athlon, 128meg, and a voodoo 5 card all tweaked out and I just found that changing the textures from high to med increases my fps by about 10! Big difference


Chech this out
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