HUD Mutator

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KillerMonk

UScript and VC++ Master Mind
Jan 9, 2002
48
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0
Utah
www.programmersheaven.com
I made and compiled a new HUD for UnrealTornament. I used the VertHUDbars Tutorial. I want to be able to use it in more game types, than just the HUDwithHPbarsDM. I tried to make a mutator that would od this, but it never worked. Would I have to edit something in CheckReplacements( Actor Other, out byte bSuperRelevant ), or would it be in the defaultproperties section?

Either way, how would I set the Default HUD?
 

Brood_of_Evil

Selene's martyr
Nov 3, 2001
147
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45
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Well, if I'm correct, in order to include this hud in a new game type, you would have to create a new game type, and set HUDType variable of the game type to the class of the HUD you want to implement. I don't think if existing HUD items can be changed or re-arranged with a HudMutator, since I think it's used only to add new HUD items rather than edit existing ones.