Modding for UT (orignal)
My Character Models attack is that they can claw you with there arms
now I see two possible ways of proceeding
1a. Arms with Model
IF I were to have them attach to the model Id have to make extra animations whether or not he's attacking or not
walk attack
walk
run attack
run
crouch attack
crouch
so forth.....
1b. Arms as Weapons
-note were talking about the 3rd person weapon
now is it possible to have the arms as weapons? would I be able to attach them so the animation still looks fluent to its parent mesh (the character model) Can weapons not have to be Static. how would I go about rigging them? would I attach them to my Character Rigged with bones animate it with it them just delete the character body so the arms fir the body and I can export the animated frames?
My Character Models attack is that they can claw you with there arms
now I see two possible ways of proceeding
1a. Arms with Model
IF I were to have them attach to the model Id have to make extra animations whether or not he's attacking or not
walk attack
walk
run attack
run
crouch attack
crouch
so forth.....
1b. Arms as Weapons
-note were talking about the 3rd person weapon
now is it possible to have the arms as weapons? would I be able to attach them so the animation still looks fluent to its parent mesh (the character model) Can weapons not have to be Static. how would I go about rigging them? would I attach them to my Character Rigged with bones animate it with it them just delete the character body so the arms fir the body and I can export the animated frames?