Note: I do not mean that I see everyone sliding. I'm talking about sliding AFTER ending the match.
I'm sure you've noticed that players slide at the end of the game in some gametypes, but not all. I've wondered this for years, and have yet to come up with an answer. I've narrowed down some GameTypes where this happens and ones where it does not happen, though.
The player that activates the end of the match ends up sliding on everyone else's screen. This only happens in certain GameTypes like CTF, Monster Hunt, and BombingRun. The sliding does NOT happen if the game ends due to time running out, though. They also only slide if they were moving at the time they ended the match.
This can't be an engine bug since some gametypes do not suffer from said bug. DeathMatchPlus, TeamGamePlus, Assault, Domination and LastManStanding are free of this bug.
The only difference I could find between the gametypes was that the glitched ones have custom GameReplicationInfo classes. This does not seem to be the cause of the bug, though. I created a simple DM gametype using custom ReplicationInfo classes and it worked fine.
Either way it seems like some kind of replication error to me. Either that or they are calling the GameEnd function incorrectly? I dunno.
Does anyone have any idea what causes this bug? I'd like to figure it out so I could implement a fix into my next gametype mod.
Thanks
I'm sure you've noticed that players slide at the end of the game in some gametypes, but not all. I've wondered this for years, and have yet to come up with an answer. I've narrowed down some GameTypes where this happens and ones where it does not happen, though.
The player that activates the end of the match ends up sliding on everyone else's screen. This only happens in certain GameTypes like CTF, Monster Hunt, and BombingRun. The sliding does NOT happen if the game ends due to time running out, though. They also only slide if they were moving at the time they ended the match.
This can't be an engine bug since some gametypes do not suffer from said bug. DeathMatchPlus, TeamGamePlus, Assault, Domination and LastManStanding are free of this bug.
The only difference I could find between the gametypes was that the glitched ones have custom GameReplicationInfo classes. This does not seem to be the cause of the bug, though. I created a simple DM gametype using custom ReplicationInfo classes and it worked fine.
Either way it seems like some kind of replication error to me. Either that or they are calling the GameEnd function incorrectly? I dunno.
Does anyone have any idea what causes this bug? I'd like to figure it out so I could implement a fix into my next gametype mod.
Thanks
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