C
CaptMellow
Guest
Firstly, Infiltration is the most outstanding mod I have seen for any game. Great work! The standoff mode is one I have been wanting for a long time. The CTF variant, i.e. Classic mode, is great also, though I have a few questions:
1. In classic mode, there seems to be a time limit where if time expires before the attackers get the cd, then the defenders win the round. This is good, as it lends an urgency to the attackers' objective. However, in some very large maps like Normandy, time will expire before you are even halfway to the cd. Is there a way to adjust the time limit for certain maps, & allow that to be set by the mapper from within the map?
2. When the bots are defending the cd in classic, they will clump together in a group hug, oblivious to attackers until they are fired upon. Is there a way to have some kind of defense post nodes for the bots to home in on instead of the cd? & have them more alert? That way, they could be stationed in more strategic defensive positions rather than huddling around the cd.
1. In classic mode, there seems to be a time limit where if time expires before the attackers get the cd, then the defenders win the round. This is good, as it lends an urgency to the attackers' objective. However, in some very large maps like Normandy, time will expire before you are even halfway to the cd. Is there a way to adjust the time limit for certain maps, & allow that to be set by the mapper from within the map?
2. When the bots are defending the cd in classic, they will clump together in a group hug, oblivious to attackers until they are fired upon. Is there a way to have some kind of defense post nodes for the bots to home in on instead of the cd? & have them more alert? That way, they could be stationed in more strategic defensive positions rather than huddling around the cd.