jumppad's boing sound.

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StoneViper

you can call me Mike
Nov 3, 2001
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N43° 03' 16" :::: W77° 36' 03"
i have a kicker used to make people bounce up to a platform. I copied DM-Morpheus's way of making the jumping sound exactly. I can't figure out why mine doesn't make a sound, and morpheus's did.

the trigger's event= specialevent's tag

the trigger is a standard trigger just like in morpheus, the specialevent houses the sound.
 

Lord Dill

New Member
Jul 25, 2001
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why not use the jumppad.u file that makes the bots use the jumppads correctly and has a sound effect option in it.

I know DM-Tuesday has it and ive used it in one of my levels... if you really want the file i could post it.
 

StoneViper

you can call me Mike
Nov 3, 2001
1,907
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N43° 03' 16" :::: W77° 36' 03"
i try to build maps without external files. I have it working now. But are you saying bots don't use them correctly in the game, that i need that .u file? That is the only way to the flag is by use of jumppads.
 

Chrysaor

Lord of the Pants
Nov 3, 2001
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Originally posted by StoneViper
i try to build maps without external files. I have it working now. But are you saying bots don't use them correctly in the game, that i need that .u file? That is the only way to the flag is by use of jumppads.

that sounds like a problem :)

/me plays doctor and prescribes that .u file :D

Maybe u could rewrite the script and save it as MyLevel stuff?
 

StoneViper

you can call me Mike
Nov 3, 2001
1,907
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N43° 03' 16" :::: W77° 36' 03"
Originally posted by Chrysaor


that sounds like a problem :)

/me plays doctor and prescribes that .u file :D

Maybe u could rewrite the script and save it as MyLevel stuff?

I could, but i'm going to wait for Lord Dill to diagnose the bots problem. If they do play better using the .u, then ill use it, otherwise, i have something that works now.