Custom zounds pack

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Refalm

{|CK|}Refalm
Aug 11, 2004
8
0
0
.nl
www.refalm.com
Hello everyone.

I have a question: how does one create a custom zound package?

(a zound package is a little addon which gets loaded on a server from which a user can load wav sounds on the entire server by just naming the filename without the extention)
 

Refalm

{|CK|}Refalm
Aug 11, 2004
8
0
0
.nl
www.refalm.com
jrubzjeknf said:
go into UEd, open zounds.uax and listen/add/delete wavs. Edit mutatorcode to let them work ingame

Yes, that's fun and all, but I require more information.
I'm in UnrealEd, and there are lots of *.uax files, except zounds.uax.
I also have no clue how to make a new uax package.

Also, I have no idea how to edit mutatorcode, and I'm sure I would understand if you guys gave me a link or some better explanation, because I can't find anything on Google about it.
 

Radiosity

Minty Fresh!
Jan 3, 2003
2,217
0
0
45
UK
www.radiant-studios.net
Do you have spaces in either the filename or the pathname of the file/filepath? Example:

C:\My Sounds\Cool Sound.wav = Bad, won't import

C:\MySounds\CoolSound.wav = Good, will import

It's one of those things that Ued is picky about :)
 

Refalm

{|CK|}Refalm
Aug 11, 2004
8
0
0
.nl
www.refalm.com
Radiosity said:
Do you have spaces in either the filename or the pathname of the file/filepath? Example:

C:\My Sounds\Cool Sound.wav = Bad, won't import

C:\MySounds\CoolSound.wav = Good, will import

It's one of those things that Ued is picky about :)

That sounded crazy enough to work... and it did, thanks :D