I was looking at this class and it seems a way of implementing vertex & pixel shaders without native code. If anybody could give some details on using this class (I have used them a bit in directx 8 & 9) it would be greatly appreciated (Syntax of var(HardwareShader) string VertexShaderText[4]; & var(HardwareShader) string PixelShaderText[4]; perhaps?)
Thanks
Thanks