Shared jails

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tarquin

design is flawed
Oct 11, 2000
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www.planetunreal.com
How many maps have been released with shared jails?

How did they solve the problem of releasing only one team? Should we add an explanation of how to do it to the JDN?
 

G.Lecter

Registered Tester
Dec 31, 2004
1,257
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www.oscarcrego.com
Tarquin said:
How many maps have been released with shared jails?
Zero I think. JB-Egypt is the only one I know and it's still in Beta... :rolleyes:
How did they solve the problem of releasing only one team? Should we add an explanation of how to do it to the JDN?
Team-specific killvolumes or something similar... ;)
 

Jrubzjeknf

Registered Coder
Mar 12, 2004
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It's TeamSpecificPhysicsVolume. ;) Wanted to make a TSBlockingVolume, but players are blocked because they're a pawn, thus letting one team enter the volume and the other not is impossible.
 

Jrubzjeknf

Registered Coder
Mar 12, 2004
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well, if the damagetype can freeze you, you can just load the JBExecutionFreeze.u (or whatever it's called) file, then select the DamageType in your TSPhysicsVolume.

Now all we need to do is spawn a wintercoat for the other team when they enter it :lol:
 

Jrubzjeknf

Registered Coder
Mar 12, 2004
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well, if blue people shouldn't enter that volume, you can perhaps make the walls within the volume completely red. And when a blue guy enters the volume, he doesnt only get killed, but he can get a 'you shouldnt be here'-message, an error sound and a flashing screen. Imo that's enough indication the blue guy shouldnt be there ^^
 

The_Head

JB Mapper
Jul 3, 2004
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www.unrealized-potential.com
The final version of egypt will have some sort of lazer screen type thing coloured in whatever team can escape. Won't actually be a lazer, may not fit in with the egyptian theme :p
Must remember to update to the newest version of the teamspecific actors when I next have UED open.