I don't have it and I'm wondering how is it coming. Of course I don't even ask the release date, but how about the changelist?
The only one I have is http://www.beyondunreal.com/view_story.php?id=11849
Can anybody confirm if the most important fixes have been done?
Or if (finger crossed) something else have been added?
I'm really keen to see improvement in bot AI, as I cannot play online at the moment.
Are the bots attacking the core like a human player would?
(I can't understand what's the problem in setting an higher priority to attacking the core - bots treat it like a powernode and when they are in the enemy base -torlan- they engage the enemies leaving the core alone)
Are the bots able to use the Scavenger properly?
(for example getting into the narrow buildings with it - floodgate primary node)
And are they using the link gun secondary (this was in the fix list)?
Can they prepare a load with the bio secondary and go around with it charged like human players do?
Is really the BP1 not fixed?
Is the UI saving settings (and how about the difficult level of bots that is different when you expand the menu) ?
Is there an option to reduce that excessive bloom ?
Need an update![Stick Out Tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
The only one I have is http://www.beyondunreal.com/view_story.php?id=11849
Can anybody confirm if the most important fixes have been done?
Or if (finger crossed) something else have been added?
I'm really keen to see improvement in bot AI, as I cannot play online at the moment.
Are the bots attacking the core like a human player would?
(I can't understand what's the problem in setting an higher priority to attacking the core - bots treat it like a powernode and when they are in the enemy base -torlan- they engage the enemies leaving the core alone)
Are the bots able to use the Scavenger properly?
(for example getting into the narrow buildings with it - floodgate primary node)
And are they using the link gun secondary (this was in the fix list)?
Can they prepare a load with the bio secondary and go around with it charged like human players do?
Is really the BP1 not fixed?
Is the UI saving settings (and how about the difficult level of bots that is different when you expand the menu) ?
Is there an option to reduce that excessive bloom ?
Need an update