StaticMeshActor Skins & Texturing issues

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Zerreth

New Member
Jun 30, 2009
1
0
0
Hi, i'm very new to the whole unreal editing concept as i'm used to source engine mapping. After reading a lot of wiki pages I still can't figure some things out.

(http://wiki.beyondunreal.com/Legacy:StaticMeshActor)
Currently I have no clue how to add multiple materials to 1 model, and how to switch between skins.

What should be skin00
3675174042_97d85d6dcb_b.jpg


What should be skin01
3675174176_b0f8a497b1_b.jpg



My next problem would be how to add reflections & specularity on certain parts of the model. In 3dsmax I just simply add a grayscaled version (where white means more specularity) of the uvw unwrap to the specular channel and it works, unfortunately this doesn't work at all for unrealedit... :(

Could someone help me out with these problems ?
All help is greatly appreciated...
 
Last edited:

ironvil

New Member
Dec 5, 2009
3
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I wish that i could find out about reflectivity as well not just mirrors i just want a shiny metals and for adding more than 1 texture to a mesh i would just put a pane in front of one and add a texture that as well

this probably won't help at all