Hi, i'm very new to the whole unreal editing concept as i'm used to source engine mapping. After reading a lot of wiki pages I still can't figure some things out.
(http://wiki.beyondunreal.com/Legacy:StaticMeshActor)
Currently I have no clue how to add multiple materials to 1 model, and how to switch between skins.
What should be skin00
What should be skin01
My next problem would be how to add reflections & specularity on certain parts of the model. In 3dsmax I just simply add a grayscaled version (where white means more specularity) of the uvw unwrap to the specular channel and it works, unfortunately this doesn't work at all for unrealedit...
Could someone help me out with these problems ?
All help is greatly appreciated...
(http://wiki.beyondunreal.com/Legacy:StaticMeshActor)
Currently I have no clue how to add multiple materials to 1 model, and how to switch between skins.
What should be skin00
What should be skin01
My next problem would be how to add reflections & specularity on certain parts of the model. In 3dsmax I just simply add a grayscaled version (where white means more specularity) of the uvw unwrap to the specular channel and it works, unfortunately this doesn't work at all for unrealedit...
Could someone help me out with these problems ?
All help is greatly appreciated...
Last edited: