ok they aren't much, but they might be interesting to some. this will make up at least the default GUI look in my game engine, it can be 'themed'.
the controls shown:
- multiline text boxes (this was BY ****ING FAR the hardest one to implement)
- scroll bars
- sliders
- buttons
- list boxes (this is the thing with the column headers and rows of controls below)
- single line text boxes (supports everything the standard windows box supports, including cut/copy/paste to/from windows, but minus undo/redo, but also plus a few things)
- drop down list boxes
- radio buttons/radio button groups
others implemented but not shown:
- tab controls (one of the first ones i did, if anyone cares enough i can make a screenshot of it)
- check boxes
all top level windows can have their transparency set from fully trasnparent to fully opaque. the slider in the top right corner of the frame windows next to the close button controls the transparency, however, it clamps from .1 to 1 so you don't accidentally make it fully transparent and never find it again.
even thought it can be themed, i think i will just leave it like this for the game anyways, which btw i am STILL working on. the reason it is taking so damn long is feature creep. if i was still making what i started, it would have been done a long ass time ago. however, the project is about 10 times as big as it was back then, and the engine is MUCH more feature packed and better.
anyways, its now very late, i just finished the drop down list control and felt like showing some of this off.
the controls shown:
- multiline text boxes (this was BY ****ING FAR the hardest one to implement)
- scroll bars
- sliders
- buttons
- list boxes (this is the thing with the column headers and rows of controls below)
- single line text boxes (supports everything the standard windows box supports, including cut/copy/paste to/from windows, but minus undo/redo, but also plus a few things)
- drop down list boxes
- radio buttons/radio button groups
others implemented but not shown:
- tab controls (one of the first ones i did, if anyone cares enough i can make a screenshot of it)
- check boxes
all top level windows can have their transparency set from fully trasnparent to fully opaque. the slider in the top right corner of the frame windows next to the close button controls the transparency, however, it clamps from .1 to 1 so you don't accidentally make it fully transparent and never find it again.
even thought it can be themed, i think i will just leave it like this for the game anyways, which btw i am STILL working on. the reason it is taking so damn long is feature creep. if i was still making what i started, it would have been done a long ass time ago. however, the project is about 10 times as big as it was back then, and the engine is MUCH more feature packed and better.
anyways, its now very late, i just finished the drop down list control and felt like showing some of this off.