"I'm going way out on a limb, but I think the PC is going to cease to be any kind of viable (gaming) platform within the next 18-24 months"
--Rob Dyer, president, Eidos
"It's gotten so bad with all the various non-standard hardware out there that way too much of PC development is now focused on compatibility management, testing, and making design decisions that will make the game less than it could be for the sake of catching customers with OEM video cards or whatever. It's a nightmare."
--Mike Wilson, CEO, Gathering of Developers
"PS2 is quite a contrast to the nightmarish lack of standards on the PC, and the need to support very old systems with weak CPUs and no minimal hardware acceleration.
Another key advantage (for consoles) is market size. A mega-hit console game can do well over three million units in the US alone, versus a ceiling of perhaps one million units on PC. Average titles for a hit console will also sell two to three times as much as those developed for the PC."
--Phil Steinmeyer, PopTop Software (a GOD affiliate)
"PC is an open and versatile development platform, but only a few gamers will want to spend so much money to play. It is also a nightmare for developers, as you are not sure of the hardware the final customer will have to play your game. It may look and feel great on one video card, and be terrible on another. Not to mention that Korean joysticks might create conflicts with your Bulgarian mouse when a Turkish video card is detected."
--David Cage, CEO, Quantic Dream
"PC games have done very well this year, and they've been very cutting edge, things like the advanced graphics and multiplayer. What we're going to see is that in the home, your TV, your set-top box, will have this rich game capability that's really just a standard thing -- and you'll be able to download over the Internet most of those new games."
--Bill Gates, ex-CEO, Microsoft
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Wingznut [PEZ]
ICQ #29598363
[This message has been edited by Wingznut PEZ (edited 02-22-2000).]
--Rob Dyer, president, Eidos
"It's gotten so bad with all the various non-standard hardware out there that way too much of PC development is now focused on compatibility management, testing, and making design decisions that will make the game less than it could be for the sake of catching customers with OEM video cards or whatever. It's a nightmare."
--Mike Wilson, CEO, Gathering of Developers
"PS2 is quite a contrast to the nightmarish lack of standards on the PC, and the need to support very old systems with weak CPUs and no minimal hardware acceleration.
Another key advantage (for consoles) is market size. A mega-hit console game can do well over three million units in the US alone, versus a ceiling of perhaps one million units on PC. Average titles for a hit console will also sell two to three times as much as those developed for the PC."
--Phil Steinmeyer, PopTop Software (a GOD affiliate)
"PC is an open and versatile development platform, but only a few gamers will want to spend so much money to play. It is also a nightmare for developers, as you are not sure of the hardware the final customer will have to play your game. It may look and feel great on one video card, and be terrible on another. Not to mention that Korean joysticks might create conflicts with your Bulgarian mouse when a Turkish video card is detected."
--David Cage, CEO, Quantic Dream
"PC games have done very well this year, and they've been very cutting edge, things like the advanced graphics and multiplayer. What we're going to see is that in the home, your TV, your set-top box, will have this rich game capability that's really just a standard thing -- and you'll be able to download over the Internet most of those new games."
--Bill Gates, ex-CEO, Microsoft
------------------
Wingznut [PEZ]
ICQ #29598363
[This message has been edited by Wingznut PEZ (edited 02-22-2000).]