Okay, so I was testing some stuff with the P2K4 mutator, and had the brilliant idea to mess with fluidsurfaceinfos. I think it looks cool. :3 I don't think there's any point to it in P2K4, but I think I may make a mutator similar to haze (in that it modifies the appearance of the environment) that lets you screw around with fluid surfaces. That reminds me, I wanna try adding a disco mode to haze like in Turok, then release it. I've pretty much given up on the fancier menu for that. I always use it, though, so I think I should release it already.
Anyway, I haven't given a progress report in a while. Zappy gun primary is DONE. Izu now does less damage against shields. I think everything has its own ammo with custom pickups. The new napalm pickup's sexy. :3 Got some custom skins and sounds. Fletcher ammo needs work. The mutator works. It replaces the health, armor, and adrenaline pickups just to make them look different. :b In the future I may make them also give you more stuff, to compensate slightly for the weapons' great power. I started the avril replacement. It's cool, but it's being mean to me. Probably some other things, but I can't remember. Mostly working on polishing up the arsenal I got. Oh, I got rid of the railgun trail 'cause it was totally lagging larger maps. I gotta come up with a way to make that thing work without lagging. And I think it could look better, too. <<