There are various version of RA (mostly for 2003), but none so simple and fun as the original RA for UT1999. You will remember that each "map/theme" contained a cluster of 4-5 smaller maps that players can jump in or out.
What I liked the most was that only the game rules changed. All weapons and gameplay remained untouched.
It took a simple idea from the arcade fighting games like Street Fighter, or Virtua Fighter. It is a 1-on-1 fight to the death with no extra health or ammo. Everybody else just stood in line watching as spectulator. The winner stays on, and the loser goes to the end of the line. SO SIMPLE and yet it kept me playing for hundreds of hours in the good old days of UT1999. There is so much strategy involved in this simple cat-and-mouse / gladiator gameplay. I miss it and hope someone will make it popular again.
Interestingly, the original release link is still active:
http://www.planetunreal.com/arena/ and http://www.planetunreal.com/arena/maps.html#Akuma
Below are some screenshots from RA-UT1999 - they still look good to me (5 years later)! Click the above links to see more screenshots.
What I liked the most was that only the game rules changed. All weapons and gameplay remained untouched.
It took a simple idea from the arcade fighting games like Street Fighter, or Virtua Fighter. It is a 1-on-1 fight to the death with no extra health or ammo. Everybody else just stood in line watching as spectulator. The winner stays on, and the loser goes to the end of the line. SO SIMPLE and yet it kept me playing for hundreds of hours in the good old days of UT1999. There is so much strategy involved in this simple cat-and-mouse / gladiator gameplay. I miss it and hope someone will make it popular again.
Interestingly, the original release link is still active:
http://www.planetunreal.com/arena/ and http://www.planetunreal.com/arena/maps.html#Akuma
Below are some screenshots from RA-UT1999 - they still look good to me (5 years later)! Click the above links to see more screenshots.