Homeworld Heavy Corvette brush? Oh my....

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DeeperShade

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I made this model as part of a tutorial. If your familiar with the PC game Homeworld then you'll see that its an exact replica.

Ive included the .dxf incase anyone wants to put in their map :)

hcrender.jpg


Im texturing it atm so it can be scripted.
The texture you see there is just so you can see the object clearly ;)
 

LP

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Mar 2, 2001
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LOOKS COOL..

BTW , how did u make the wireframe skin?
and how did u rotate the front , i keep getting odd inside out shapes when i try and rotate stuff
 

DeeperShade

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Originally posted by limpbizkit
LOOKS COOL..

BTW , how did u make the wireframe skin?
and how did u rotate the front , i keep getting odd inside out shapes when i try and rotate stuff

Same way i make my normal skins. I flatten the mesh out, render in wireframe mode, and then use UVW mapping to match it. Means that nothing gets distorted. ;)

Er, rotate the front? I dont understand what you mean
 

LP

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u know...when u create a profie , and rotate it a number of degrees(180 for urs)
like the 2d shape editorin UED , or did u make it a different way??
 

LP

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Originally posted by DeeperShade
It was made in 3dsmax and then imported into UED as a brush..

i know it was made in 3d studio , im asking how u made that curved part in MAX
and i was saying i think its similar to the 2d shape editor

and the lighting is MAX is wayyyy better than the Ued Version :D
well , it would need to be , considering the price it is